Averroes Brian Harrison Militia
CHARACTER NAME PLAYER CAMPAIGN
1 Expert/3 Cloistered Cleric Human Lawful Good 6000
CLASS AND LEVEL RACE ALIGNMENT EXPERIENCE POINTS
 

ABILITY NAME

ABILITY SCORE ABILITY MODIFIER   TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR
strength

10 +0

HP
hit points

25     30ft.

DEX
dexterity

14 +2

AC
armor class

16 = 10 + 4 + 0 + 2 + 0 + 0 + 0 + 0

CON
constitution

13 +1 TOTAL BASE ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECT MODIFIER MISC MODIFIER
DAMAGE REDUCTION

INT
intelligence

10 +0

TOUCH
armor class

12

FLAT-FOOTED
armor class

14
SKILLS
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Appraise¤§ int 0 = 0 + 0 + 0
  (cc)Balance¤ dex 2 = 2 + 0 + 0
  (cc)Bluff¤§ cha 1 = 1 + 0 + 0
  (cc)Climb¤ str 0 = 0 + 0 + 0
  Concentration¤§ con 7 = 0 + 7 + 0
  Craft¤§ int 0 = 0 + 0 + 0
  Decipher Script§ int 2 = 0 + 2 + 0
  Diplomacy¤§ cha 3 = 1 + 2 + 0
  (cc)Disable Device§ int 0 = 0 + 0 + 0
  (cc)Disguise¤§ cha 1 = 1 + 0 + 0
  (cc)Escape Artist¤ dex 2 = 2 + 0 + 0
  (cc)Forgery¤§ int 0 = 0 + 0 + 0
  (cc)Gather Information¤§ cha 1 = 1 + 0 + 0
  (cc)Handle Animal§ cha 1 = 1 + 0 + 0
  Heal¤§ wis 8 = 4 + 4 + 0
  (cc)Hide¤ dex 2 = 2 + 0 + 0
  (cc)Intimidate¤§ cha 2 = 2 + 0 + 0
  (cc)Jump¤ str 0 = 0 + 0 + 0
  Knowledge (arcana)§ int 4 = 0 + 4 + 0
  Knowledge (architecture & engineering)§ int 2 = 0 + 2 + 0
  Knowledge (dungeoneering)§ int 2 = 0 + 2 + 0
  Knowledge (geography)§ int 2 = 0 + 2 + 0
  Knowledge (history)§ int 3 = 0 + 3 + 0
  Knowledge (local)§ int 0 = 0 + 0 + 0
  Knowledge (nature)§ int 3 = 0 + 3 + 0
  Knowledge (nobility and royalty)§ int 1 = 0 + 1 + 0
  Knowledge (religion)§ int 5 = 0 + 5 + 0
  Knowledge (the planes)§ int 3 = 0 + 3 + 0

WIS
wisdom

18 +4         TOTAL DEX MODIFIER MISC MODIFIER

CHA
charisma

12 +1

INITIATIVE
modifier

+2 = 2 + 0
SAVING THROWS TOTAL   BASE SAVE   ABILITY MODIFIER   MAGIC MODIFIER   MISC MODIFIER   TEMP. MODIFIER

FORT
constitution

4 = 3 + 1 + 0 + 0 +

REFLEX
dexterity

3 = 1 + 2 + 0 + 0 +

WILL
wisdom

9 = 5 + 4 + 0 + 0 +
BASE ATTACK BONUS 1 SPELL RESISTANCE 0

GRAPPLE
modifier

1 = 1 + 0 + 0 + 0
TOTAL BASE ATT BONUS STRENGTH MODIFIER SIZE MODIFIER MISC MODIFIER
ATTACK ATTACK DAMAGE CRITICAL
greatsword (mw) +2 2d6 19-20*2
RANGE TYPE NOTES
5   +1 att (mw)
ATTACK ATTACK DAMAGE CRITICAL
light crossbow (mw) +4 1d8 19-20*2
RANGE TYPE NOTES
80 pierce +1 att (mw) bolts: 20   (cc) crossclass skill
¤ can be used untrained § apply armor penalty
                                   
POSSESSIONS   SKILLS
ITEM # LB. ITEM # LB.
greatsword (mw) 1 chain shirt 1
light crossbow (mw) 1 holy water 2
bolts 20 belt pouch 2
dagger 6 antitoxin 1
dagger bandolier 1 holy symbol (silver) 1
Backpack 1  
water flask 2  
rations 9  
Rope 50ft 1  
Torch 2  
Scroll (cure light) 3  
Scroll (restoration less) 1  
 
   
  cleric's vestments 1
 
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Listen¤§ wis 6 = 4 + 2 + 0
  (cc)Move Silently¤ dex 2 = 2 + 0 + 0
  (cc)Open Lock§ dex 2 = 2 + 0 + 0
  (cc)Perform¤§ cha 1 = 1 + 0 + 0
  Profession§ wis 4 = 4 + 0 + 0
  (cc)Ride¤§ dex 4 = 4 + 0 + 0
  (cc)Search¤§ int 0 = 0 + 0 + 0
  (cc)Sense Motive¤§ wis 4 = 4 + 0 + 0
  (cc)Sleight of Hand§ dex 4 = 4 + 0 + 0
  Speak Language§ int 0 = 0 + 0 + 0
  Spellcraft§ int 5 = 0 + 5 + 0
  (cc)Spot¤§ wis 6 = 4 + 2 + 0
  (cc)Survival¤§ wis 4 = 4 + 0 + 0
  (cc)Swim¤§ str 0 = 0 + 0 + 0
  (cc)Tumble dex 2 = 2 + 0 + 0
  (cc)Use Magic Device§ cha 1 = 1 + 0 + 0
  (cc)Use Rope¤§ dex 2 = 2 + 0 + 0
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
1-58lb. 59-116lb. 117-175lb. 175lb. 350lb. 875lb.   PLATINUM 0
  GOLD 94
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD

LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND
2x MAX LOAD

PUSH OR DRAG
5x MAX LOAD

SILVER 1
COPPER 7
FEATS, LANGUAGES & ABILITIES
Feats Languages Cleric Feats Cleric Domains
Simple Weapon Proficiency Common Turning (4/day) Strength
Armor Proficiency (light) Celestial Lore (bardic knowledge) Protection
Weapon Proficiency (greatsword) Feat of Strength (1/day) Knowledge
Knowledge Devotion Protective Ward (1/day)  
Craft X Divination +1  
     
     
     
     
     
       
Appearance, Traits + Disadvantages

Skinny and lanky, with a greatsword on his back almost as big as he is.

History

   

Goals

   

Feat/Skill notes

     Feat of Strength: Once per day as a free action, gain enhancement bonus to strength equal to cleric level for 1 round.

     Protective Ward: Once per day as a standard action, give a resistance bonus equal to cleric level to someone for their next saving throw. Lasts 1 hour.

     Lore: D20 + cloistered cleric level + Int. Bardic Knowledge. (+2 for 5 ranks knowledge(history))

     Knowledge Devotion: Gain one knowledge skill as permanent class skill (picked nature)
     Once creature type per battle: D20 + Knowledge Skill: gain insight bonus on attack and damage rolls against declaired creature type till end of battle.
     00-15 - +1
     16-25 - +2
     26-30 - +3
     31-35 - +4
     36-up - +5
     Types (PH-78)
     Arcana: constructs, dragons, magical beasts
     Dungeoneering: aberrations, oozes
     Nature: animals, fey, giants, monsterous humanoids, plants, vermin
     Religion: gods, undead
     Planes: outsiders, elementals

     Craft X: Just a placeholder.

Item notes